AI Insights · Timothy · January 2022
Top 5 Slime Games in Oceania Q4 2021
Discover how the top 5 slime games performed on a unified platform in Oceania during Q4 2021, with insights on downloads, revenue, and active users.
Explore the performance of the top 5 slime games on a unified platform in Oceania during the fourth quarter of 2021. Data from Sensor Tower reveals intriguing trends in weekly downloads, revenue, and active users for these popular apps.
Super Slime Simulator by Dramaton LTD saw a steady increase in weekly revenue, peaking at around $771 in mid-October. Downloads showed a gradual decline early in the quarter, but rebounded to 9.4K by the end of December. Weekly active users followed a similar pattern, starting at 38.1K and dropping to 19.2K in early December before climbing back to 27.3K by the end of the quarter.
Fluid Simulation from Pavel Dobryakov experienced a peak in weekly downloads at 2.2K at the end of November. Revenue showed fluctuations, reaching a high of $344 at the beginning of the quarter and stabilizing around $146 by the end of December. Active users also saw a peak in late November at 3.7K, with numbers settling around 2.6K towards the end of the quarter.
Virtual Slime by Cider Software LLC demonstrated a modest increase in weekly revenue, peaking at $88 in the last week of December. Downloads were relatively stable, with a slight increase towards the end of the quarter, reaching 1.1K. Active users saw a decline from 2.4K at the start of the quarter to 1.4K in early December, before slightly increasing to 2K by the end of December.
Goo: Slime simulator, ASMR from Exomind LTD had a notable decrease in weekly downloads, dropping from 2.9K at the end of September to just 308 by the end of December. Revenue also saw a decline from $785 in early October to $488 by the end of the quarter. Active users decreased from 18.4K at the start of the quarter to 13.6K by the end of December.
Slime Simulator Time :ASMR DIY by Tap2Fun Limited Partnership maintained relatively stable download numbers, averaging around 900 weekly downloads in October before dropping to approximately 500 by the end of December. Active users followed a similar trend, starting at 4.9K and declining to 3.4K towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.